Learnings from previous projects

During my 15 year career, I had the privilege to work on a variety of projects and face diverse challenges, each more interesting than the other. I had the chance to grow and learn with each of them.

The sub-pages of this section will take you through some of the highlights, both good and bad, or my work in each of the following projects:

Gameloft Projects

Heroes of the Dark

Heroes of the Dark

For almost a year I took over the newly released Heroes of the Dark as a Game Manager. My mission was to turn the project around after an unsatisfying first 3 months.

Heroes of the Dark

War Planet Online

From pitch to post-release updates, I accompanied WPO for 4 years as Game Director. I was mainly responsible for the Tycoon and World Map part of the game, and delegated the combat and other minor aspects to our seniors.

Heroes of the Dark

World at Arms

One of the first projects I worked on as a Lead Game Designer. My mission was to reinvent the game and increase its KPI for the long-term, which I did with the Global Conquest feature.

Previous Projects

Heroes of the Dark

Fallout Online

Working on one of the biggest franchise in the world was a dream that I followed by moving to Bulgaria and working as a liaison between Interplay's HQ and Masthead Studios.

Heroes of the Dark

Let's Play Games

For almost a year I took over the newly released Heroes of the Dark as a Game Manager. My mission was to turn the project around after an unsatisfying first 3 months.