During my 15 year career, I had the privilege to work on a variety of projects and face diverse challenges, each more interesting than the other. I had the chance to grow and learn with each of them.
The sub-pages of this section will take you through some of the highlights, both good and bad, or my work in each of the following projects:
For almost a year I took over the newly released Heroes of the Dark as a Game Manager. My mission was to turn the project around after an unsatisfying first 3 months.
From pitch to post-release updates, I accompanied WPO for 4 years as Game Director. I was mainly responsible for the Tycoon and World Map part of the game, and delegated the combat and other minor aspects to our seniors.
One of the first projects I worked on as a Lead Game Designer. My mission was to reinvent the game and increase its KPI for the long-term, which I did with the Global Conquest feature.
Working on one of the biggest franchise in the world was a dream that I followed by moving to Bulgaria and working as a liaison between Interplay's HQ and Masthead Studios.
For almost a year I took over the newly released Heroes of the Dark as a Game Manager. My mission was to turn the project around after an unsatisfying first 3 months.